Returns information on a garrison building. For additional information on the character's buildings, check out C_Garrison.GetOwnedBuildingInfo()
See also _(API_CAT_GARRISON).
Signature:
buildingID, buildingName, texturePrefix, icon, description, rank, currencyID, currencyAmount, goldAmount, timeRequirement, needsPlan, isPreBuilt, possSpecs, upgrades, canUpgrade, isMaxLevel, hasFollowerSlot = C_Garrison.GetBuildingInfo(buildingID)
Arguments:
buildingID- The static id for the building (number)
Returns:
buildingID- (number)buildingName- (string)texturePrefix- (string)icon- (string)description- (string)rank- Rank of the building in this plot, between 1 and 3 (number)currencyID- The id of the currency required for upgrading this building. (number)currencyAmount- The amount of the currency required for upgrading this building. (number)goldAmount- The amount of gold required for upgrading this building. (number)timeRequirement- The time required to update this building. (string)needsPlan- (boolean)isPreBuilt- (boolean)possSpecs- (table)upgrades- Table of buildingID, keyed by level (1-3) (table)canUpgrade- true when the building has available upgrades. false when already on max level or or plans not known. (boolean)isMaxLevel- (boolean)hasFollowerSlot- (boolean)