Returns information on a building in the character's garrison
See also _(API_CAT_GARRISON).
Signature:
buildingID, buildingName, texturePrefix, icon, description, rank, currencyID, currencyAmount, goldAmount, timeRequirement, needsPlan, isPreBuilt, possSpecs, upgrades, canUpgrade, isMaxLevel, hasFollowerSlot, knownSpecs, currentSpec, specCooldown, isBeingBuilt, timeStarted, buildDuration, timeRemainingText, canCompleteBuild = C_Garrison.GetOwnedBuildingInfo(plotID)
Arguments:
plotID- The identifier of the requested plot of land in this character's garrison. (number)
Returns:
buildingID- (number)buildingName- (string)texturePrefix- (string)icon- (string)description- (string)rank- Rank of the building in this plot, between 1 and 3 (number)currencyID- The id of the currency required for upgrading this building. (number)currencyAmount- The amount of the currency required for upgrading this building. (number)goldAmount- The amount of gold required for upgrading this building. (number)timeRequirement- The time required to update this building. (string)needsPlan- (boolean)isPreBuilt- (boolean)possSpecs- (table)upgrades- Table of buildingID, keyed by level (1-3) (table)canUpgrade- true when the building has available upgrades. false when already on max level or or plans not known. (boolean)isMaxLevel- (boolean)hasFollowerSlot- (boolean)knownSpecs- (table)currentSpec- SpecID, seems to always be 0. (number)specCooldown- unknown (numbernil)isBeingBuilt- true when the building in this plot is still in progress. (boolean)timeStarted- Timestamp when the building was placed. (number)buildDuration- Total duration (in seconds) until the building is completed and can be activated. (number)timeRemainingText- The time required until this building can be activated. (string)canCompleteBuild- true when the build has been completed but the building has not yet been activated. (boolean)