FontStrings are one of the two types of Region that is visible on the screen. It draws a block of text on the screen using the characteristics in an associated FontObject. You can change the text contents of it, set it to use a new FontObject, and set how it handles text that doesn't fit in its normal dimensions, such as how to wrap the text and whether to indent subsequent lines.

FontStrings are used widely through the UI, to display labels on controls, the names of units, keybindings on action buttons, health and mana values, and most other text data.

Defined Methods

Inherited Methods

Script Handlers