EditBoxes are used to allow the player to type text into a UI component. They inherit from FontInstance as well as Frame in order to provide the needed support for text display, and add methods for entering text, such as positioning a cursor within text, establishing character limits, controlling whether text should be displayed in password-fashion (with bullets substituted for the characters), manipulating an entry history, or controlling and responding to changes in keyboard focus.

The most common use for an EditBox is to accept chat input from the player, but they are also used for commands, configuration, and confirmation, such as requiring you to type "DELETE" before destroying a valuable item, or entering the name of a new macro.

Most EditBoxes are derived from ChatFrameEditBoxTemplate, or use the same textures to create a visible frame around the editable area.


Defined Methods

Inherited Methods

Script Handlers