Run when the edit box's language input mode changes. Applies to keyboard input methods, not in-game languages or client locales -- only relevant for international clients that allow multiple input languages.

Signature:

OnInputLanguageChanged(self, "language")

Arguments:

  • self - Reference to the widget for which the script was run (editbox)
  • language - Name of the new input language (see :GetInputLanguage()) (string)