Run when the edit box's language input mode changes. Applies to keyboard input methods, not in-game languages or client locales -- only relevant for international clients that allow multiple input languages.
Signature:
OnInputLanguageChanged(self,
"language")
Arguments:
self
- Reference to the widget for which the script was run (editbox
)language
- Name of the new input language (see:GetInputLanguage()
) (string
)