Returns whether a unit is trivial at the player's level. Killing trivial units (whose level is colored gray in the default UI) does not reward honor or experience.


See also Unit functions.

Signature:

isTrivial = UnitIsTrivial("unit")

Arguments:

  • unit - A unit to query (string, unitID)

Returns:

  • isTrivial - 1 if the unit is trivial at the player's level; otherwise nil (1nil)