Returns whether a unit is tapped by the player or the player's group. Normally, rewards for killing a unit are available only to the character or group who first damaged the unit; once a character has thus established his claim on the unit, it is considered "tapped".
See also Unit functions.
Signature:
isTapped
=
UnitIsTappedByPlayer("unit")
Arguments:
unit
- The unit to be queried (string
)
Returns:
isTapped
- 1 if the unit is tapped by the player; otherwise nil (1nil
)