Returns whether a unit is currently speaking in voice chat. Despite the "unit" name, this function only accepts player names, not unitID
s.
See also Voice functions.
Signature:
state
=
UnitIsTalking("unit")
Arguments:
unit
- Name of a character in the player's current voice channel (string
)
Returns:
state
- 1 if the unit is currently speaking in voice chat; otherwise nil (1nil
)