Returns whether a unit is currently charmed. A charmed unit is affected by Mind Control (or a similar effect) and thus hostile to units which are normally his or her allies.


See also Unit functions.

Signature:

isCharmed = UnitIsCharmed("unit")

Arguments:

  • unit - A unit to query (string, unitID)

Returns:

  • isCharmed - 1 if the unit is charmed; otherwise nil (1nil)