Returns information about a debuff on a unit. This function is an alias for UnitAura() with a built-in HARMFUL filter (which cannot be removed or negated with the HELPFUL filter).


See also Unit functions, Buff functions.

Signature:

name, rank, icon, count, dispelType, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossDebuff, _, nameplateShowAll, timeMod, value1, value2, value3 = UnitDebuff("unit", index [, "filter"]) or UnitDebuff("unit", "name" [, "rank" [, "filter"]])

Arguments:

  • unit - A unit to query (string, unitID)
  • index - Index of an aura to query (number)
  • name - Name of an aura to query (string)
  • rank - Secondary text of an aura to query (often a rank; e.g. "Rank 7") (string)
  • filter - A list of filters to use separated by the pipe '|' character; e.g. "CANCELABLE|PLAYER" will query cancelable debuffs cast by the player (string)
    • CANCELABLE - Show auras that can be cancelled
    • NOT_CANCELABLE - Show auras that cannot be cancelled
    • PLAYER - Show auras the player has cast
    • RAID - Show auras the player can cast on party/raid members (as opposed to self buffs)

Returns:

  • name - Name of the aura (string)

  • rank - Secondary text for the aura (often a rank; e.g. "Rank 7") (string)

  • icon - Path to an icon texture for the aura (string)

  • count - The number of times the aura has been applied (number)

  • dispelType - Type of aura (relevant for dispelling and certain other mechanics); nil if not one of the following values: (string)

    • Curse
    • Disease
    • Magic
    • Poison

  • duration - Total duration of the aura (in seconds). Zero if the unit is phased or out of range. (number)

  • expires - Time at which the aura will expire; can be compared to GetTime() to determine time remaining. Zero if the unit is phased or out of range. (number)

  • caster - Unit which applied the aura. If the aura was applied by a unit that does not have a token but is controlled by one that does (e.g. a totem or another player's vehicle), returns the controlling unit. Returns nil if the casting unit (or its controller) has no unitID. (string, unitID)

  • isStealable - true if the aura can be transferred to a player using the Spellsteal spell (boolean)

  • nameplateShowPersonal - true if the aura should be visible above nameplates of affected targets, but only for the player that casted it (boolean)

  • spellID - spellID of the aura (number)

  • canApplyAura - true if the player can apply the aura (not necessarily if the player did apply the aura, just if the player can apply the aura). (boolean)

  • isBossDebuff - true if the aura was cast by a boss. (boolean)

  • _ - unknown parameter (boolean)

  • nameplateShowAll - true if the aura should be visible above nameplates of affected targets for all players (boolean)

  • timeMod - the real time remaining on the aura is (expirationTime - GetTime()) / timeMod, likely used e.g. on Chronomatic Anomaly (number)

  • value1 - Value of variable effect 1 of the aura. (HoTs, resource-capturing trinkets, etc.) (number)

  • value2 - Value of variable effect 2 of the aura. (HoTs, resource-capturing trinkets, etc.) (number)

  • value3 - Value of variable effect 3 of the aura. (HoTs, resource-capturing trinkets, etc.) (number)