Returns information about the player's or pet's melee attack damage
See also Stat information functions.
Signature:
minDamage, maxDamage, minOffHandDamage, maxOffHandDamage, physicalBonusPos, physicalBonusNeg, percent = UnitDamage("unit")
Arguments:
unit- A unit to query; only valid forplayerorpet(string, unitID)
Returns:
minDamage- The unit's minimum melee damage (number)maxDamage- The unit's maximum melee damage (number)minOffHandDamage- The unit's minimum offhand melee damage (number)maxOffHandDamage- The unit's maximum offhand melee damage (number)physicalBonusPos- Positive physical bonus (should be >= 0) (number)physicalBonusNeg- Negative physical bonus (should be <= 0) (number)percent- Factor by which damage output is multiplied due to buffs/debuffs (number)