Returns a unit's class. The second return (classFileName) can be used for locale-independent verification of a unit's class, or to look up class-related data in various global tables:
RAID_CLASS_COLORSprovides a standard color for each class (as seen in the default who, guild, calendar, and raid UIs)CLASS_ICON_TCOORDSprovides coordinates to locate each class' icon within the "Interface\Glues\CharacterCreate\UI-CharacterCreate-Classes" texture
For non-player units, the first return (class) will be the unit's name; to always get a localized class name regardless of unit type, use UnitClassBase instead.
See also Unit functions.
Signature:
class, classFileName, classIndex = UnitClass("unit") or UnitClass("name")
Arguments:
unit- A unit to query (string, unitID)name- Name of a unit to query; only valid forplayer,pet, and party/raid members (string)
Returns:
class- The localized name of the unit's class, or the unit's name if the unit is an NPC (string)classFileName- A non-localized token representing the class (string)classIndex- ID of the class (number)
Examples:
-- Print the name of your target in a class-specific color
local class, classFileName = UnitClass("target")
local color = RAID_CLASS_COLORS[classFileName]
ChatFrame1:AddMessage(class, color.r, color.g, color.b)