Returns whether the spell currently awaiting a target can target a given unit. Only applies when the player has attempted to cast a spell but the spell requires a target before it can begin casting (i.e. the glowing hand cursor is showing).
See also Targeting functions, Spell functions.
Signature:
canTarget = SpellCanTargetUnit("unit") or SpellCanTargetUnit("name")
Arguments:
unit- A unit to target (string, unitID)name- The name of a unit to target; only valid forplayer,pet, and party/raid members (string)
Returns:
canTarget- 1 if the spell currently awaiting targeting can target the given unit (1nil)