Chooses a quest which can be turned in to the current Gossip NPC. Causes the QUEST_PROGRESS
event to fire, in which it is determined whether the player can complete the quest.
See also NPC "Gossip" Dialog functions, Quest functions.
Signature:
SelectGossipActiveQuest(index)
Arguments:
index
- Index of a quest which can be turned in to the current Gossip NPC (between 1 andGetNumGossipActiveQuests()
) (number
)