Selects a quest which can be turned in to the current Quest NPC. Usable after a QUEST_GREETING
event. Causes the QUEST_PROGRESS
event to fire, in which it is determined whether the player can complete the quest.
Note: Most quest NPCs present active quests using the GetGossipActiveQuests()
instead of this function.
See also Quest functions.
Signature:
SelectActiveQuest(index)
Arguments:
index
- Index of a quest which can be turned in to the current Quest NPC (between 1 andGetNumActiveQuests()
) (number
)