Returns whether the player must wait before resurrecting. Applies to resurrection spells offered by other units, resurrecting by returning to the player's corpse as a ghost, and to resurrecting at a graveyard's spirit healer, if the player has recently died several times in short succession. See GetCorpseRecoveryDelay() for the time remaining until the player can resurrect.


See also Player information functions.

Signature:

hasTimer = ResurrectHasTimer()

Returns:

  • hasTimer - 1 if the player must wait before resurrecting; otherwise nil (1nil)