Returns whether the player must wait before resurrecting. Applies to resurrection spells offered by other units, resurrecting by returning to the player's corpse as a ghost, and to resurrecting at a graveyard's spirit healer, if the player has recently died several times in short succession. See GetCorpseRecoveryDelay()
for the time remaining until the player can resurrect.
See also Player information functions.
Signature:
hasTimer
=
ResurrectHasTimer()
Returns:
hasTimer
- 1 if the player must wait before resurrecting; otherwise nil (1nil
)