Initiates a public, server-side "dice roll". Used in the default UI to implement the /roll chat command; when called, the server generates a random integer and sends it to the player and all others nearby (or in the same party/raid) via a CHAT_MSG_SYSTEM event. (The server message is formatted according to the global RANDOM_ROLL_RESULT; e.g. "Leeroy rolls 3 (1-100)".)
For random number generation that does not involve the server or send visible messages to other clients, see math.random.
See also Chat functions.
Signature:
RandomRoll(min, max)
Arguments:
min- Lowest number to be randomly chosen (number,string)max- Highest number to be randomly chosen (number,string)