Puts the item on the cursor into the player's backpack. The item will be placed in the lowest numbered slot (containerSlotID) in the player's backpack.

Causes an error message (UI_ERROR_MESSAGE) if the backpack is full.

See also Container functions, Cursor functions.


hadItem = PutItemInBackpack()


  • hadItem - 1 if the cursor had a item; otherwise nil (1nil)