Returns whether a special action bar should be shown while the player possesses another unit. Used in the default UI to switch between using the ShapeshiftBarFrame or PossessBarFrame to show actions belonging to the possessed unit.
See also ActionBar functions.
Signature:
isVisible
=
IsPossessBarVisible()
Returns:
isVisible
- 1 if the possessed unit's actions should be shown on a special action bar (1nil
)