Returns whether the player is currently outside the bounds of the world. Used in the default UI (in conjunction with IsFalling()
) to allow the player to release to a graveyard if the character has encountered a bug and fallen underneath the world geometry.
See also Player information functions.
Signature:
outOfBounds
=
IsOutOfBounds()
Returns:
outOfBounds
- 1 if the player is currently outside the bounds of the world; otherwise nil (1nil
)