Returns whether the player is in range to use an item on a unit
See also Item functions.
Signature:
inRange
=
IsItemInRange(itemID,
"unit")
or
IsItemInRange("itemName",
"unit")
or
IsItemInRange("itemLink",
"unit")
Arguments:
itemID
- An item's ID (number
)itemName
- An item's name (string
)itemLink
- An item's hyperlink, or any string containing theitemString
portion of an item link (string
)unit
- A unit on which to use the item (string
, unitID)
Returns:
inRange
- 1 if the player is near enough to use the item on the unit; 0 if not in range; nil if the unit is not a valid target for the item (1nil
)