Returns whether the player is currently in the specified type of group, or any type of group if not specified.
See also Party functions, Raid functions.
Signature:
inGroup
=
IsInGroup([groupType])
Arguments:
groupType
- Group type to check for (one of the below constants), checks for all types if not specified (number
)LE_PARTY_CATEGORY_HOME
- Checks for home-realm partiesLE_PARTY_CATEGORY_INSTANCE
- Checks for instance-specific groups
Returns:
inGroup
- True if in the specified type of group (or any if groupType was not specified), false otherwise (boolean
)
Examples:
local inInstanceGroup = IsInGroup(LE_PARTY_CATEGORY_INSTANCE) if inInstanceGroup then print("Player is in an instance group!") elseif IsInGroup() then print("Player is in a normal group!") end