Returns whether the player's target is in range of an action
See also Action functions.
Signature:
inRange
=
IsActionInRange(slot
[,
"unit"])
Arguments:
slot
- An action bar slot (number
, actionID)unit
- A unit to target with the action (string
, unitID)
Returns:
inRange
- 1 if the player's target is in range for the action or 0 if out of range; nil if the action cannot be used on the player's target regardless of range (number
)