Returns information about a talent option
See also Talent functions.
Signature:
talentID, name, texture, selected, available, spellid, tier, column, selected = GetTalentInfo(tier, column, talentGroup, isInspect, "inspectedUnit")
Arguments:
tier- Talent tier, ascending from 1. (number)column- Talent column, ascending from 1. (number)talentGroup- Index of the specialization group to return information about. (number)isInspect- If non-nil, returns information based on inspectedUnit/classId. (boolean)inspectedUnit- Inspected unit ID; if nil, the selected/available return values will always be false. (string)
Returns:
talentID- Talent ID (string)name- Name of the talent (string)texture- Texture path to the talent's icon. (string)selected- true if the talent is chosen, false otherwise. (boolean)available- true if the talent tier is chosen, or if it is level-appropriate for the player and the player has no talents selected in that tier, false otherwise. (boolean)spellid- The spell ID of the talent. (number)tier- Talent tier, ascending from 1 (number)column- Talent column, ascending from 1. (number)selected- returns the same as selected? undocumented true reason. (boolean)