Returns whether the item open for socketing is temporarily tradeable. A Bind on Pickup item looted by the player can be traded to other characters who were originally eligible to loot it, but only within a limited time after looting. This period can be ended prematurely if the player attempts certain actions (such as socketing gems into the item).
See also Socketing functions.
Signature:
tradeable = GetSocketItemBoundTradeable()
Returns:
tradeable-1if the item can temporarily be traded to other players; otherwisenil(1nil)