Returns whether the item open for socketing is temporarily tradeable. A Bind on Pickup item looted by the player can be traded to other characters who were originally eligible to loot it, but only within a limited time after looting. This period can be ended prematurely if the player attempts certain actions (such as socketing gems into the item).
See also Socketing functions.
Signature:
tradeable
=
GetSocketItemBoundTradeable()
Returns:
tradeable
-1
if the item can temporarily be traded to other players; otherwisenil
(1nil
)