Returns whether the item open for socketing is temporarily tradeable. A Bind on Pickup item looted by the player can be traded to other characters who were originally eligible to loot it, but only within a limited time after looting. This period can be ended prematurely if the player attempts certain actions (such as socketing gems into the item).


See also Socketing functions.

Signature:

tradeable = GetSocketItemBoundTradeable()

Returns:

  • tradeable - 1 if the item can temporarily be traded to other players; otherwise nil (1nil)