Returns the cost to repair all of the player's damaged items. Returns 0, nil if none of the player's items are damaged. Only returns valid data while interacting with a vendor which allows repairs (i.e. for whom CanMerchantRepair() returns 1).


See also Merchant functions.

Signature:

repairAllCost, canRepair = GetRepairAllCost()

Returns:

  • repairAllCost - Cost to repair all damaged items (in copper) (number)
  • canRepair - 1 if repairs are currently available; otherwise nil (1nil)