Returns the cost to repair all of the player's damaged items. Returns 0, nil if none of the player's items are damaged. Only returns valid data while interacting with a vendor which allows repairs (i.e. for whom CanMerchantRepair() returns 1).
See also Merchant functions.
Signature:
repairAllCost, canRepair = GetRepairAllCost()
Returns:
repairAllCost- Cost to repair all damaged items (in copper) (number)canRepair- 1 if repairs are currently available; otherwise nil (1nil)