Returns indices of all of the current character's professions. The indices returned can be passed into the GetProfessionInfo()
function. The indices are not fixed and can change when a character learns or unlearns a profession. If you do not have one of the skills the value returned will be nil.
See also Skill functions.
Signature:
prof1,
prof2,
archaeology,
fishing,
cooking,
firstAid
=
GetProfessions()
Returns:
prof1
- The index of the first profession; nil if first profession is missing (number
)prof2
- The index of the second profession; nil if second profession is missing (number
)archaeology
- The index of Archeology; nil if Archeology is missing (number
)fishing
- The index of Fishing; nil if Fishing is missing (number
)cooking
- The index of Cooking; nil if Cooking is missing (number
)firstAid
- The index of First Aid; nil if First Aid is missing (number
)