Returns indices of all of the current character's professions. The indices returned can be passed into the GetProfessionInfo() function. The indices are not fixed and can change when a character learns or unlearns a profession. If you do not have one of the skills the value returned will be nil.
See also Skill functions.
Signature:
prof1, prof2, archaeology, fishing, cooking, firstAid = GetProfessions()
Returns:
prof1- The index of the first profession; nil if first profession is missing (number)prof2- The index of the second profession; nil if second profession is missing (number)archaeology- The index of Archeology; nil if Archeology is missing (number)fishing- The index of Fishing; nil if Fishing is missing (number)cooking- The index of Cooking; nil if Cooking is missing (number)firstAid- The index of First Aid; nil if First Aid is missing (number)