Returns whether the player has manually enabled PvP status. Only indicates whether the player has manually and directly enabled his PvP flag (e.g. by typing "/pvp" or using the default UI's menu when right-clicking the player portrait); returns 0 if the player only became PvP flagged by attacking an enemy player, entering an enemy zone, etc.
See also PvP functions.
Signature:
isPVPDesired
=
GetPVPDesired()
Returns:
isPVPDesired
- 1 if the PVP flag was toggled on by the player manually; otherwise 0 (number
)