Returns information about a world map overlay. Map overlays correspond to areas which are "discovered" when entered by the player, "filling in" the blank areas of the world map.
See also Map functions.
Signature:
textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY = GetMapOverlayInfo(index)
Arguments:
index- Index of a map overlay (between 1 andGetNumMapOverlays()) (number)
Returns:
textureName- Path to the overlay texture (string)textureWidth- Width of the texture (in pixels) (number)textureHeight- Height of the texture (in pixels) (number)offsetX- Horizontal position of the overlay's top left corner relative to the zone map (0 = left edge, 1 = right edge) (number)offsetY- Vertical position of the overlay's top left corner relative to the zone map (0 = top, 1 = bottom) (number)mapPointX- Unused (number)mapPointY- Unused (number)