Returns information about a world map overlay. Map overlays correspond to areas which are "discovered" when entered by the player, "filling in" the blank areas of the world map.


See also Map functions.

Signature:

textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY = GetMapOverlayInfo(index)

Arguments:

Returns:

  • textureName - Path to the overlay texture (string)
  • textureWidth - Width of the texture (in pixels) (number)
  • textureHeight - Height of the texture (in pixels) (number)
  • offsetX - Horizontal position of the overlay's top left corner relative to the zone map (0 = left edge, 1 = right edge) (number)
  • offsetY - Vertical position of the overlay's top left corner relative to the zone map (0 = top, 1 = bottom) (number)
  • mapPointX - Unused (number)
  • mapPointY - Unused (number)