Returns information about the current world map texture. World map images are broken into several tiles; the full texture paths follow the format "Interface\\WorldMap\\"..mapFileName.."\\"..mapFileName..i
, where i
is a number between 1 and 12 (or in a zone with multiple area images, "Interface\\WorldMap\\"..mapFileName.."\\"..mapFileName..dungeonLevel.."_"..i
, where dungeonLevel
is a number between 1 and GetNumDungeonMapLevels()
).
World map images are 4 tiles wide and 3 tiles high.
See also Map functions.
Signature:
mapFileName,
textureHeight,
textureWidth,
isMicroDungeon,
microDungeonMapName
=
GetMapInfo()
Returns:
mapFileName
- Unique part of the path to the world map textures. (string
)textureHeight
- Height of the combined map texture tiles. (number
)textureWidth
- Width of the combined map texture tiles. (string
)isMicroDungeon
- Whether or not the current map area is a Micro Dungeon. (boolean
)microDungeonMapName
- Unique part of the path to the world map textures. (string
)