Returns information about the current world map texture. World map images are broken into several tiles; the full texture paths follow the format "Interface\\WorldMap\\"..mapFileName.."\\"..mapFileName..i, where i is a number between 1 and 12 (or in a zone with multiple area images, "Interface\\WorldMap\\"..mapFileName.."\\"..mapFileName..dungeonLevel.."_"..i, where dungeonLevel is a number between 1 and GetNumDungeonMapLevels()).
World map images are 4 tiles wide and 3 tiles high.
See also Map functions.
Signature:
mapFileName, textureHeight, textureWidth, isMicroDungeon, microDungeonMapName = GetMapInfo()
Returns:
mapFileName- Unique part of the path to the world map textures. (string)textureHeight- Height of the combined map texture tiles. (number)textureWidth- Width of the combined map texture tiles. (string)isMicroDungeon- Whether or not the current map area is a Micro Dungeon. (boolean)microDungeonMapName- Unique part of the path to the world map textures. (string)