Returns the various rewards for a completed LFG dungeon
See also Looking for group functions.
Signature:
name, typeID, textureFilename, moneyBase, moneyVar, experienceBase, experienceVar, numStrangers, numRewards = GetLFGCompletionReward()
Returns:
name- Name of the instance (string)typeID- Type of the dungeon (TYPEIDDUNGEON, TYPEIDHEROICDIFFICULTY, TYPEIDRANDOM_DUNGEON) (number)textureFilename- Filename of the instance icon (to be used with 'Interface/LFGFrame/LFGIcon-' (string)moneyBase- Base amount of money (moneyAmount = moneyBase + moneyVar * numStrangers) (number)moneyVar- Money reward coefficient (number)experienceBase- Base amount of experience (experienceGained = experienceBase + experienceVar * numStrangers) (number)experienceVar- Experience reward coefficient (number)numStrangers- Amount of pickups in the group (number)numRewards- Amount of actual dungeon rewards (currency or item) (number)