Returns the various rewards for a completed LFG dungeon
See also Looking for group functions.
Signature:
name,
typeID,
textureFilename,
moneyBase,
moneyVar,
experienceBase,
experienceVar,
numStrangers,
numRewards
=
GetLFGCompletionReward()
Returns:
name
- Name of the instance (string
)typeID
- Type of the dungeon (TYPEIDDUNGEON, TYPEIDHEROICDIFFICULTY, TYPEIDRANDOM_DUNGEON) (number
)textureFilename
- Filename of the instance icon (to be used with 'Interface/LFGFrame/LFGIcon-' (string
)moneyBase
- Base amount of money (moneyAmount = moneyBase + moneyVar * numStrangers) (number
)moneyVar
- Money reward coefficient (number
)experienceBase
- Base amount of experience (experienceGained = experienceBase + experienceVar * numStrangers) (number
)experienceVar
- Experience reward coefficient (number
)numStrangers
- Amount of pickups in the group (number
)numRewards
- Amount of actual dungeon rewards (currency or item) (number
)