Returns information about an item, by name, link or id. Will only return item information if it is directly available in memory.
An item is present in memory if:
- It has been seen this session, OR
- It's present in
Cache/enUS/Item-sparse.dba
, where enUS is the user's locale
If item information is not readily available, the client will first look on disk in DBFilesClient/Item-sparse.db2
. If an item is found there, the client fires the GET_ITEM_INFO_RECEIVED
event and keeps the result in memory for further GetItemInfo requests.
If an item is not found on disk either, the client will send a server request for it. If the request fails, nothing happens. If the request succeeds, the client stores the item in memory and writes it to Cache/Locale/Item-sparse.dba
. The client will never send more than one server request per id per session.
See also Item functions.
Signature:
name,
link,
quality,
iLevel,
reqLevel,
class,
subclass,
maxStack,
equipSlot,
texture,
vendorPrice
=
GetItemInfo(itemID)
or
GetItemInfo("itemName")
or
GetItemInfo("itemLink")
Arguments:
itemID
- An item's ID (number
, itemID)itemName
- An item's name. This value will only work if the player has the item in their bags. (string
)itemLink
- An item's hyperlink, or any string containing theitemString
portion of an item link (string
)
Returns:
name
- Name of the item (string
)link
- A hyperlink for the item (string
, hyperlink)quality
- Quality (rarity) level of the item. (number
, itemQuality)iLevel
- Internal level of the item; (number
)reqLevel
- Minimum character level required to use or equip the item (number
)class
- Localized name of the item's class/type (as in the list returned byGetAuctionItemClasses()
) (string
)subclass
- Localized name of the item's subclass/subtype (as in the list returned byGetAuctionItemSubClasses()
) (string
)maxStack
- Maximum stack size for the item (i.e. largest number of items that can be held in a single bag slot) (number
)equipSlot
- Non-localized token identifying the inventory type of the item (as in the list returned byGetAuctionItemInvTypes()
); name of a global variable containing the localized name of the inventory type (string
)texture
- Path to an icon texture for the item (string
)vendorPrice
- Price an NPC vendor will pay to buy the item from the player. This value was added in patch 3.2. (number
)