Returns cooldown information about an equipped item
See also Inventory functions.
Signature:
start,
duration,
enable
=
GetInventoryItemCooldown("unit",
slot)
Arguments:
unit
- A unit to query; only valid for 'player' (string
, unitID)slot
- An inventory slot number, as can be obtained fromGetInventorySlotInfo
(number
, inventoryID)
Returns:
start
- The value ofGetTime()
at the moment the cooldown began, or 0 if the item is ready (number
)duration
- The length of the cooldown, or 0 if the item is ready (number
)enable
- 1 if a Cooldown UI element should be used to display the cooldown, otherwise 0. (Does not always correlate with whether the item is ready.) (number
)