Returns whether an equipped item is broken
See also Inventory functions.
Signature:
isBroken
=
GetInventoryItemBroken("unit",
slot)
Arguments:
unit
- A unit to query; only valid for 'player' or the unit currently being inspected (string
, unitID)slot
- An inventory slot number, as can be obtained fromGetInventorySlotInfo
(number
, inventoryID)
Returns:
isBroken
- 1 if the item is broken (durability zero); otherwise nil (1nil
)