Returns the location of the graveyard where the player's spirit will appear upon release. Returns 0,0 if the player is not dead or the graveyard's location is not visible on the current world map.


See also Map functions.

Signature:

graveyardX, graveyardY = GetDeathReleasePosition()

Returns:

  • graveyardX - Horizontal position of the graveyard relative to the zone map (0 = left edge, 1 = right edge) (number)
  • graveyardY - Vertical position of the graveyard relative to the zone map (0 = top, 1 = bottom) (number)