Returns the position of the player's corpse on the world map. Returns 0,0 if the location of the player's corpse is not visible on the current world map.


See also Map functions.

Signature:

corpseX, corpseY = GetCorpseMapPosition()

Returns:

  • corpseX - Horizontal position of the player's corpse relative to the zone map (0 = left edge, 1 = right edge) (number)
  • corpseY - Vertical position of the player's corpse relative to the zone map (0 = top, 1 = bottom) (number)