Returns the percentage effect for the player's current value of a given combat rating. Used in the default UI to show tooltips with actual percentage effects (such as increased parry chance or reduced critical strike damage taken) when mousing over rating information in the Character window.
See also Stat information functions.
Signature:
ratingBonus
=
GetCombatRatingBonus(ratingIndex)
Arguments:
ratingIndex
- Index of a rating; the following global constants are provided for convenience (number
)CR_BLOCK
- Block skillCR_CRIT_MELEE
- Melee critical strike chanceCR_CRIT_RANGED
- Ranged critical strike chanceCR_CRIT_SPELL
- Spell critical strike chanceCR_CRIT_TAKEN_MELEE
- Melee ResilienceCR_CRIT_TAKEN_RANGED
- Ranged ResilienceCR_CRIT_TAKEN_SPELL
- Spell ResilienceCR_DEFENSE_SKILL
- Defense skillCR_DODGE
- Dodge skillCR_HASTE_MELEE
- Melee hasteCR_HASTE_RANGED
- Ranged hasteCR_HASTE_SPELL
- Spell hasteCR_HIT_MELEE
- Melee chance to hitCR_HIT_RANGED
- Ranged chance to hitCR_HIT_SPELL
- Spell chance to hitCR_HIT_TAKEN_MELEE
- UnusedCR_HIT_TAKEN_RANGED
- UnusedCR_HIT_TAKEN_SPELL
- UnusedCR_PARRY
- Parry skillCR_WEAPON_SKILL
- Weapon skillCR_WEAPON_SKILL_MAINHAND
- Main-hand weapon skillCR_WEAPON_SKILL_OFFHAND
- Offhand weapon skillCR_WEAPON_SKILL_RANGED
- Ranged weapon skill
Returns:
ratingBonus
- Percentage change in the underlying statistic or mechanic conferred by the player's rating value (number
)