Returns the value of a combat rating for the player
See also Stat information functions.
Signature:
rating = GetCombatRating(ratingIndex)
Arguments:
ratingIndex- Index of a rating; the following global constants are provided for convenience (number)CR_BLOCK- Block skillCR_CRIT_MELEE- Melee critical strike chanceCR_CRIT_RANGED- Ranged critical strike chanceCR_CRIT_SPELL- Spell critical strike chanceCR_CRIT_TAKEN_MELEE- Melee ResilienceCR_CRIT_TAKEN_RANGED- Ranged ResilienceCR_CRIT_TAKEN_SPELL- Spell ResilienceCR_DEFENSE_SKILL- Defense skillCR_DODGE- Dodge skillCR_HASTE_MELEE- Melee hasteCR_HASTE_RANGED- Ranged hasteCR_HASTE_SPELL- Spell hasteCR_HIT_MELEE- Melee chance to hitCR_HIT_RANGED- Ranged chance to hitCR_HIT_SPELL- Spell chance to hitCR_HIT_TAKEN_MELEE- UnusedCR_HIT_TAKEN_RANGED- UnusedCR_HIT_TAKEN_SPELL- UnusedCR_PARRY- Parry skillCR_WEAPON_SKILL- Weapon skillCR_WEAPON_SKILL_MAINHAND- Main-hand weapon skillCR_WEAPON_SKILL_OFFHAND- Offhand weapon skillCR_WEAPON_SKILL_RANGED- Ranged weapon skill
Returns:
rating- Value of the rating for the player (number)