Causes the player character to automatically follow another unit. Only friendly player units can be followed.
See also Movement functions.
Signature:
FollowUnit("unit")
or
FollowUnit("name"
[,
strict])
Arguments:
unit
- A unit to follow (string
, unitID)name
- Name of a unit to follow (string
)strict
- True if only an exact match for the given name should be allowed; false to allow partial matches (boolean
)