Rotates the camera around the player


See also Camera functions.

Signature:

FlipCameraYaw(degrees)

Arguments:

  • degrees - The number of degrees to rotate; positive for counter-clockwise, negative for clockwise. (number)

Examples:

-- Dramatically Rotate the camera 360 degrees around the player
if not YawFrame then CreateFrame("Frame", "YawFrame") end
local degree = 0
local function OnUpdate(self, elapsed)
  degree = degree + 1
  FlipCameraYaw(1)
  if degree >= 360 then
    self:Hide()
  end
end
YawFrame:SetScript("OnUpdate", OnUpdate)
YawFrame:Show()