Rotates the camera around the player
See also Camera functions.
Signature:
FlipCameraYaw(degrees)
Arguments:
degrees
- The number of degrees to rotate; positive for counter-clockwise, negative for clockwise. (number
)
Examples:
-- Dramatically Rotate the camera 360 degrees around the player if not YawFrame then CreateFrame("Frame", "YawFrame") end local degree = 0 local function OnUpdate(self, elapsed) degree = degree + 1 FlipCameraYaw(1) if degree >= 360 then self:Hide() end end YawFrame:SetScript("OnUpdate", OnUpdate) YawFrame:Show()