Attempts to equip an arbitrary item. The item is automatically equipped in the first available slot in which it fits. To equip an item in a specific slot, see EquipCursorItem().
Causes an error message (UI_ERROR_MESSAGE) if the specified item cannot be equipped. Does nothing if the specified item does not exist or is not in the player's possession.
See also Item functions, Inventory functions.
Signature:
EquipItemByName(itemID) or EquipItemByName("itemName") or EquipItemByName("itemLink")
Arguments:
itemID- An item's ID (number)itemName- An item's name (string)itemLink- An item's hyperlink, or any string containing theitemStringportion of an item link (string)