Changes the name, icon, and/or body of a macro. After patch 4.3 then the numeric 'icon' argument has been replaced by 'iconTexture'.
Furthermore, the function always prepend 'Interface\Icons' to the 'iconTexture' string.
See also Macro functions.
Signature:
newIndex
=
EditMacro(index,
"name",
"iconTexture",
"body")
Arguments:
index
- Existing index of the macro (number
, macroID)name
- New name for the macro (up to 16 characters); nil to keep an existing name (string
)iconTexture
- name of icon texture; nil to keep an existing texture (string
)body
- Body of the macro (up to 255 characters); nil to keep the existing body (string
)
Returns:
newIndex
- Index at which the macro is now saved (may differ from inputindex
if the macro's name was changed, as macros are saved in alphabetical order) (number
, macroID)
This function cannot be called during combat