Begins turning in a quest to a questgiver. Usable following the QUEST_PROGRESS
event in which it is determined whether the player can complete the quest.
Does not complete the quest turn-in process; after calling this function, the QUEST_COMPLETE
event fires as the questgiver presents rewards (or sometimes only closure to the quest narrative); following that event, the GetQuestReward()
function finishes the turn-in.
See also Quest functions.
Signature:
CompleteQuest()