Ends interaction with a lootable corpse or object. Causes the LOOT_CLOSED event to fire, indicating that Loot APIs may no longer have effects or return valid data.

If the corpse was designated as the player's loot (via the Round Robin, Group Loot, or Need Before Greed loot methods), the corpse's loot becomes available to the rest of the group. If (and only if) the loot was generated from Disenchanting, Prospecting, Milling or similar, all loot items are automatically picked up.


See also Loot functions.

Signature:

CloseLoot()