Scan a tooltip
This piece of code lets you scan a tooltip.
Snippet
-- make sure it has a name local f = CreateFrame('GameTooltip', 'MyTooltip', UIParent, 'GameTooltipTemplate') -- call this every time you want to scan f:SetOwner(UIParent, 'ANCHOR_NONE') -- do something with the tooltip, for example set it to a player buff f:SetUnitBuff('player', 1) -- get information from the tooltip, for example the buff description print(MyTooltipTextLeft2:GetText()) -- finally hide it again f:Hide()
Posted by Industrial at Sun, 05 Jul 2009 17:58:08 +0000