Cooldown tracker
This one prints when CD of used spells end.
Snippet
local total,desired = 0 local spell,cooldown local f = CreateFrame("Frame") local function onUpdate(self,elapsed) total = total + elapsed if total >= desired then print(spell.." Cooldown done!") f:SetScript("OnUpdate",nil) end end f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") f:SetScript("OnEvent", function(self,event,...) local player = UnitGUID("player") local _,minievent,guidsource = ... if guidsource == player then spell = select(10,...) cooldown = select(2,GetSpellCooldown(spell)) if cooldown ~= nil and cooldown > 0 then total = 0 desired = cooldown f:SetScript("OnUpdate", onUpdate) end end end)
Posted by Mikma at Sun, 03 May 2009 15:50:03 +0000