Check if the player is on a flying mount
This snippet will check if the player is currently on a flying mount. It works better (for me) then IsFlying() because that will return false if you are on a flying mount but not in the air.
Snippet
-- you need this frame local f = CreateFrame('GameTooltip', 'MyTooltip', UIParent, 'GameTooltipTemplate') function isPlayerFlying () local i = 1 local text local buff f:SetOwner(UIParent, 'ANCHOR_NONE') buff = UnitBuff('player', i) while buff do f:SetUnitBuff('player', i) text = idFlightMode_TooltipTextLeft2:GetText() if text:match('^Increases flight speed by.*$') then return true end i = i + 1 buff = UnitBuff('player', i) end f:Hide() return false end
Posted by Industrial at Sun, 05 Jul 2009 18:56:17 +0000