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Posted by uraniumdeer on Mon, 01 Dec 2014 18:33:45
I'm currently working on a Death Knight rune bar addon, with the purpose of presenting type of rune, and a ready state in each of the rune cooldown bars, by the use of gradients.
My question is, if it's best to create the 12 gradients (4 runetypes * 3 ready states) when the addon loads, or if the toll on present day computers, is negligible, thus creating them on the fly (typically 3 gradient textures created per rune cooldown), saving a few lines of code, and having the code a little more dynamic?