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Posted by jiyll on Mon, 20 Oct 2014 20:41:44
Hi,
I’d like to hide a frame based on a spell cast. But reading the API (mainly functions and events sections) I’m unable to find a way to get the actual queued spell.
Am I missing something?
Background: I’m crating a rotation helper. So basically I’m playing with multiple frames. Each spell I’m monitoring is associated to a frame which I would like to hide if the according spell has been successfully queued by the client (during the lag tolerance window for instance).
Any help would be much appreciated!
thx !
EDIT:
Finally I found a way using the event UNITSPELLCASTSENT.