1. Hi,

    I’d like to hide a frame based on a spell cast. But reading the API (mainly functions and events sections) I’m unable to find a way to get the actual queued spell.

    Am I missing something?

    Background: I’m crating a rotation helper. So basically I’m playing with multiple frames. Each spell I’m monitoring is associated to a frame which I would like to hide if the according spell has been successfully queued by the client (during the lag tolerance window for instance).

    Any help would be much appreciated!

    thx !

    EDIT:

    Finally I found a way using the event UNITSPELLCASTSENT.