1. Hello, I am trying to write a script that makes the character execute one of the available animations in the game. In particular, the character has to point their ranged weapon at the current target and keep it that way until the character moves or the channeling effect ends. The idea is that only the animation is needed, no actual shooting is done and the target may be any targetable item in game.

    Is this possible at all? I read that the movement functions are protected to authorized hardware signals (buttons), but this is not a movement, it's an animation.

    Thanks for any help! Elbin

  2. You can't trigger animations using the API. You can use emotes, but that's about it.

  3. Thanks for the quick answer!